Taurus Event and Gamebreaking Glitches

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The Critical Ops 1.21 update has come with a lot of cool new aesthetics and a variety of server-side issues that are presenting a challenge for tournament organizers and casual players alike.

The Critical Pass Season 19 that was released is definitely worth the 1400 credits price point for the return on investment of many skins, cases (event cases included), and one thousand raw credits as well. The Taurus Project Event has dropped with the brand new map “Hangar”, which features a sort of futuristic feel to the game. Lots of exciting stuff for Critical Ops users! Some of the beautiful skins included in the Taurus Project are the new Tier 7 HK-417 skin “HK-X” which looks more like a gun from a Star Wars movie than anything else. I honestly hoped it’d be shooting lasers when I first saw it. My favorite skin has to be the Nanocarbon gloves, which are an appealing shade of turquoise. The two knives included in the Taurus cases are the Tier 7 Tac-Tool Hacktool (tongue twister for sure) and the Karambit Cicero. While the skins all seem quite futuristic, the Remix Triangulation skin from the Lucky Spin would go amazing with those alluring nanocarbon gloves. 

Now onto some of those game breaking glitches that have been plaguing the competitive scene and ranked matches for the casual players. 

There are two MAJOR glitches or bugs in the game that are both very easy to use and abuse no matter what device or operating system you are on. I have no intention of telling anyone how to perform these glitches so that they use it to gain an unfair tactical advantage, this is strictly educational based on the super public information that has already been released. 

The first glitch is called “the WiFi glitch”. This has been around for a while but has recently become more widespread, mainly in ranked matches. This glitch is used by turning the wifi off, traveling to the desired location, and then turning it back on. If you do it quick enough, your player model will travel in a straight line from point A to point B, even through walls. I’ve lost many ranked matches to players who use this to pop up behind me without me seeing a single pixel of their body. I’ve tested this extensively in private lobbies and it really is an insanely broken way to ensure you win. It’s cheating. Imagine holding an angle on Forklift in Port, watching the exit to A long. It’s your job to ensure your teammates aren’t flanked on the site, so the only places they have to worry about is Window and Container. Now imagine you’re holding this angle, and suddenly, to the right of your crosshair, a Breach player comes running through a forklift and an industrial grade shelf to shoot you in your face. You’ve just been bamboozled by a cheater. This has occurred so many times to so many people, and for a ranked mode with no rewards it really is crazy how far some people will go to win. I’m not sure when this will be fixed, but I know the developers are on it and they are doing their best to find a fix for this problem.

The second glitch is called the “Quickswitch glitch” or when used as an adjective “walling”. This is not in reference to wall hacking, which is called chams. Chams is actually short for chameleon because you can see players through walls and it usually comes with a variety of options for colors. The quickswitching bug is similar to the WiFi glitch in that the player may walk through a wall but it is nowhere near as bad as the WiFi glitch in that regard. The quickswitch glitch also makes it seem as if bullets are coming from a wall when really the player is peeking (just not on your screen). By “quickswitching” and combining it with a jump, you are able to peek enemy players and somehow they are unable to see you. For them, you’re behind a wall and the bullets are coming through it while you see the enemy player looking like a deer in headlights that just won’t react. 

The reason the quickswitch glitch is gamebreaking is because quickswitching is an essential part of a professional player’s movement. Players will jump and quickswitch as a habit or instinct, while others do it on purpose. This has led to several 7 day bans for competitive players who use it to gain an unfair advantage versus other teams. Now, since it is such a subjective topic the only real way to know whether or not it is intentional is to look for repetition. If a player lines up for it or continues to try it in the same spot, they are most likely attempting to use it for an easy kill. In other cases it can be super hard to judge because many players do actually do this on instinct, and is it fair to punish those who play a specific way just because the game is broken? It certainly seems like the aggressive playstyle is the one being rewarded in the current meta, with a lot of credit to this glitch. Critical Force developers have been on this one for a while now and it has proved to be a doozy. In the meantime, players will continue to get “walled” despite the intentions of the killer. 

There are many other smaller glitches you might see around including a minimap glitch that will lie to you about where a player has been killed when they perish to a grenade, and also another glitch that will show blood particles way up above where the player is being shot. These two are not game breaking, but quite interesting to see and I do hope they get fixed (first priority to the gamebreakers!). There are clearly a bunch of pros and cons mixed in with this 1.21 update and the 1.20 update but I am excited to see what’s next especially in regards to the competitive scene with the start of Circuit Season #2 in early 2021 and some new maps that the developers have been teasing us with on twitter. Thanks for the read!
 

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